pub mod clientbound_custom_query_packet; pub mod clientbound_game_profile_packet; pub mod clientbound_hello_packet; pub mod clientbound_login_compression_packet; pub mod clientbound_login_disconnect_packet; pub mod serverbound_custom_query_packet; pub mod serverbound_hello_packet; pub mod serverbound_key_packet; use azalea_protocol_macros::declare_state_packets; declare_state_packets!( LoginPacket, Serverbound => { 0x00: serverbound_hello_packet::ServerboundHelloPacket, 0x01: serverbound_key_packet::ServerboundKeyPacket, 0x02: serverbound_custom_query_packet::ServerboundCustomQueryPacket, }, Clientbound => { 0x00: clientbound_login_disconnect_packet::ClientboundLoginDisconnectPacket, 0x01: clientbound_hello_packet::ClientboundHelloPacket, 0x02: clientbound_game_profile_packet::ClientboundGameProfilePacket, 0x03: clientbound_login_compression_packet::ClientboundLoginCompressionPacket, 0x04: clientbound_custom_query_packet::ClientboundCustomQueryPacket, } );