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use azalea_buf::AzBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
pub struct ServerboundSetTestBlock {
pub position: BlockPos,
pub mode: TestBlockMode,
pub message: String,
}
#[derive(Clone, Copy, Debug, AzBuf, Default)]
pub enum TestBlockMode {
#[default]
Start,
Log,
Fail,
Accept,
}
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