use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ServerboundGamePacket; #[derive(Clone, Debug, AzBuf, ServerboundGamePacket)] pub struct ServerboundSetTestBlock { pub position: BlockPos, pub mode: TestBlockMode, pub message: String, } #[derive(Clone, Copy, Debug, AzBuf, Default)] pub enum TestBlockMode { #[default] Start, Log, Fail, Accept, }