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use azalea_buf::AzBuf;
use azalea_registry::identifier::Identifier;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)]
pub struct ServerboundPlaceRecipe {
#[var]
pub container_id: i32,
pub recipe: Identifier,
pub shift_down: bool,
}
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