use azalea_buf::AzBuf; use azalea_registry::identifier::Identifier; use azalea_protocol_macros::ServerboundGamePacket; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundPlaceRecipe { #[var] pub container_id: i32, pub recipe: Identifier, pub shift_down: bool, }