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use azalea_buf::AzBuf;
use azalea_protocol_macros::ServerboundGamePacket;
use azalea_core::entity_id::MinecraftEntityId;
#[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)]
pub struct ServerboundPickItemFromEntity {
#[var]
pub id: MinecraftEntityId,
pub include_data: bool,
}
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