use azalea_buf::AzBuf; use azalea_protocol_macros::ServerboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundPickItemFromEntity { #[var] pub id: MinecraftEntityId, pub include_data: bool, }