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use azalea_buf::{AzBuf, UnsizedByteArray};
use azalea_registry::identifier::Identifier;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)]
pub struct ServerboundCustomPayload {
pub identifier: Identifier,
pub data: UnsizedByteArray,
}
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