use azalea_buf::{AzBuf, UnsizedByteArray}; use azalea_registry::identifier::Identifier; use azalea_protocol_macros::ServerboundGamePacket; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundCustomPayload { pub identifier: Identifier, pub data: UnsizedByteArray, }