1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
use azalea_buf::BitSet;
use azalea_buf::McBuf;
use packet_macros::GamePacket;
#[derive(Clone, Debug, McBuf, GamePacket)]
pub struct ClientboundLightUpdatePacket {
pub x: i32,
pub z: i32,
pub light_data: ClientboundLightUpdatePacketData,
}
#[derive(Clone, Debug, McBuf)]
pub struct ClientboundLightUpdatePacketData {
trust_edges: bool,
sky_y_mask: BitSet,
block_y_mask: BitSet,
empty_sky_y_mask: BitSet,
empty_block_y_mask: BitSet,
sky_updates: Vec<Vec<u8>>,
block_updates: Vec<Vec<u8>>,
}
|