use azalea_buf::BitSet; use azalea_buf::McBuf; use packet_macros::GamePacket; #[derive(Clone, Debug, McBuf, GamePacket)] pub struct ClientboundLightUpdatePacket { pub x: i32, pub z: i32, pub light_data: ClientboundLightUpdatePacketData, } #[derive(Clone, Debug, McBuf)] pub struct ClientboundLightUpdatePacketData { trust_edges: bool, sky_y_mask: BitSet, block_y_mask: BitSet, empty_sky_y_mask: BitSet, empty_block_y_mask: BitSet, sky_updates: Vec>, block_updates: Vec>, }