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use super::clientbound_player_chat_packet::ChatTypeBound;
use azalea_buf::McBuf;
use azalea_chat::FormattedText;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundDisguisedChatPacket {
pub message: FormattedText,
pub chat_type: ChatTypeBound,
}
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