use super::clientbound_player_chat_packet::ChatTypeBound; use azalea_buf::McBuf; use azalea_chat::FormattedText; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundDisguisedChatPacket { pub message: FormattedText, pub chat_type: ChatTypeBound, }