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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use super::serverbound_debug_sample_subscription::RemoteDebugSampleType;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundDebugSamplePacket {
pub sample: Vec<u64>,
pub debug_sample_type: RemoteDebugSampleType,
}
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