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use azalea_buf::AzBuf;
use azalea_core::delta::PositionDelta8;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::MinecraftEntityId;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundSetEntityMotion {
#[var]
pub id: MinecraftEntityId,
pub delta: PositionDelta8,
}
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