use azalea_buf::AzBuf; use azalea_core::delta::PositionDelta8; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundSetEntityMotion { #[var] pub id: MinecraftEntityId, pub delta: PositionDelta8, }