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use azalea_buf::AzBuf;
use azalea_core::position::Vec3;
use azalea_entity::LookDirection;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundMoveVehicle {
pub pos: Vec3,
pub look_direction: LookDirection,
}
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