use azalea_buf::AzBuf; use azalea_core::position::Vec3; use azalea_entity::LookDirection; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundMoveVehicle { pub pos: Vec3, pub look_direction: LookDirection, }