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use azalea_buf::AzBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundLevelEvent {
pub event_type: u32,
pub pos: BlockPos,
pub data: u32,
pub global_event: bool,
}
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