use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundLevelEvent { pub event_type: u32, pub pos: BlockPos, pub data: u32, pub global_event: bool, }