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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use crate::common::movements::PositionMoveRotation;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundEntityPositionSync {
#[var]
pub id: u32,
pub values: PositionMoveRotation,
pub on_ground: bool,
}
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