use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use crate::common::movements::PositionMoveRotation; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundEntityPositionSync { #[var] pub id: u32, pub values: PositionMoveRotation, pub on_ground: bool, }