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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundCustomChatCompletions {
pub action: Action,
pub entries: Vec<String>,
}
#[derive(AzBuf, Clone, Copy, Debug, PartialEq)]
pub enum Action {
Add = 0,
Remove = 1,
Set = 2,
}
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