use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundCustomChatCompletions { pub action: Action, pub entries: Vec, } #[derive(AzBuf, Clone, Copy, Debug, PartialEq)] pub enum Action { Add = 0, Remove = 1, Set = 2, }