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use azalea_buf::AzBuf;
use azalea_core::position::ChunkPos;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundChunksBiomes {
pub chunk_biome_data: Vec<ChunkBiomeData>,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct ChunkBiomeData {
pub pos: ChunkPos,
pub buffer: Vec<u8>,
}
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