use azalea_buf::AzBuf; use azalea_core::position::ChunkPos; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundChunksBiomes { pub chunk_biome_data: Vec, } #[derive(AzBuf, Clone, Debug, PartialEq)] pub struct ChunkBiomeData { pub pos: ChunkPos, pub buffer: Vec, }