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use azalea_block::BlockState;
use azalea_buf::AzBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundBlockUpdate {
pub pos: BlockPos,
pub block_state: BlockState,
}
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