use azalea_block::BlockState; use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundBlockUpdate { pub pos: BlockPos, pub block_state: BlockState, }