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mod data;
use azalea_core::{EntityPos, PositionDelta};
pub use data::*;
use uuid::Uuid;
#[derive(Default, Debug)]
pub struct Entity {
/// The incrementing numerical id of the entity.
pub id: u32,
pub uuid: Uuid,
/// The position of the entity right now.
pos: EntityPos,
/// The position of the entity last tick.
pub old_pos: EntityPos,
pub delta: PositionDelta,
pub x_rot: f32,
pub y_rot: f32,
}
impl Entity {
pub fn new(id: u32, uuid: Uuid, pos: EntityPos) -> Self {
Self {
id,
uuid,
pos,
old_pos: pos,
delta: PositionDelta::default(),
x_rot: 0.0,
y_rot: 0.0,
}
}
pub fn pos(&self) -> &EntityPos {
&self.pos
}
/// Sets the position of the entity. This doesn't update the cache in
/// azalea-world, and should only be used within azalea-world!
pub fn unsafe_move(&mut self, new_pos: EntityPos) {
self.pos = new_pos;
}
pub fn set_rotation(&mut self, y_rot: f32, x_rot: f32) {
self.y_rot = y_rot.clamp(-90.0, 90.0) % 360.0;
self.x_rot = x_rot % 360.0;
// TODO: minecraft also sets yRotO and xRotO to xRot and yRot ... but idk what they're used for so
}
}
// #[cfg(test)]
// mod tests {
// #[test]
// fn it_works() {
// let result = 2 + 2;
// assert_eq!(result, 4);
// }
// }
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