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mod data;
use azalea_core::EntityPos;
#[cfg(feature = "protocol")]
use azalea_protocol::packets::game::{
clientbound_add_entity_packet::ClientboundAddEntityPacket,
clientbound_add_player_packet::ClientboundAddPlayerPacket,
};
pub use data::*;
use uuid::Uuid;
#[derive(Default, Debug)]
pub struct Entity {
/// The incrementing numerical id of the entity.
pub id: u32,
pub uuid: Uuid,
pos: EntityPos,
}
impl Entity {
pub fn new(id: u32, uuid: Uuid, pos: EntityPos) -> Self {
Self { id, uuid, pos }
}
pub fn pos(&self) -> &EntityPos {
&self.pos
}
/// Sets the position of the entity. This doesn't update the cache in
/// azalea-world, and should only be used within azalea-world!
pub fn unsafe_move(&mut self, new_pos: EntityPos) {
self.pos = new_pos;
}
}
// #[cfg(test)]
// mod tests {
// #[test]
// fn it_works() {
// let result = 2 + 2;
// assert_eq!(result, 4);
// }
// }
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