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use bevy_ecs::schedule::ScheduleLabel;
/// A Bevy schedule that runs every Minecraft game tick, i.e. every 50ms.
///
/// Many client systems run on this schedule, the most important one being
/// physics.
///
/// This schedule runs either zero or one times after every Bevy `Update`.
#[derive(Clone, Copy, Debug, Default, Eq, Hash, PartialEq, ScheduleLabel)]
pub struct GameTick;
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