use bevy_ecs::schedule::ScheduleLabel; /// A Bevy schedule that runs every Minecraft game tick, i.e. every 50ms. /// /// Many client systems run on this schedule, the most important one being /// physics. /// /// This schedule runs either zero or one times after every Bevy `Update`. #[derive(Clone, Copy, Debug, Default, Eq, Hash, PartialEq, ScheduleLabel)] pub struct GameTick;