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use azalea_client::{InConfigState, test_utils::prelude::*};
use azalea_protocol::packets::{ConnectionProtocol, game::ClientboundStartConfiguration};
use azalea_world::WorldName;
#[test]
fn test_receive_start_config_packet() {
let _lock = init();
let mut simulation = Simulation::new(ConnectionProtocol::Game);
simulation.receive_packet(default_login_packet());
simulation.tick();
assert!(simulation.has_component::<WorldName>());
simulation.tick();
simulation.receive_packet(ClientboundStartConfiguration);
simulation.tick();
assert!(simulation.has_component::<InConfigState>());
}
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