use azalea_client::{InConfigState, test_utils::prelude::*}; use azalea_protocol::packets::{ConnectionProtocol, game::ClientboundStartConfiguration}; use azalea_world::WorldName; #[test] fn test_receive_start_config_packet() { let _lock = init(); let mut simulation = Simulation::new(ConnectionProtocol::Game); simulation.receive_packet(default_login_packet()); simulation.tick(); assert!(simulation.has_component::()); simulation.tick(); simulation.receive_packet(ClientboundStartConfiguration); simulation.tick(); assert!(simulation.has_component::()); }