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use azalea_client::{InConfigState, test_utils::prelude::*};
use azalea_core::position::Vec3;
use azalea_protocol::packets::{
ConnectionProtocol,
game::{ClientboundAddEntity, ClientboundStartConfiguration},
};
use azalea_registry::builtin::EntityKind;
use azalea_world::WorldName;
use uuid::Uuid;
#[test]
fn test_receive_spawn_entity_and_start_config_packet() {
let _lock = init();
let mut simulation = Simulation::new(ConnectionProtocol::Game);
simulation.receive_packet(default_login_packet());
simulation.tick();
assert!(simulation.has_component::<WorldName>());
simulation.tick();
simulation.receive_packet(ClientboundAddEntity {
id: 123.into(),
uuid: Uuid::new_v4(),
entity_type: EntityKind::ArmorStand,
position: Vec3::ZERO,
x_rot: 0,
y_rot: 0,
y_head_rot: 0,
data: 0,
movement: Default::default(),
});
simulation.receive_packet(ClientboundStartConfiguration);
simulation.tick();
assert!(simulation.has_component::<InConfigState>());
}
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