use azalea_client::{InConfigState, test_utils::prelude::*}; use azalea_core::position::Vec3; use azalea_protocol::packets::{ ConnectionProtocol, game::{ClientboundAddEntity, ClientboundStartConfiguration}, }; use azalea_registry::builtin::EntityKind; use azalea_world::WorldName; use uuid::Uuid; #[test] fn test_receive_spawn_entity_and_start_config_packet() { let _lock = init(); let mut simulation = Simulation::new(ConnectionProtocol::Game); simulation.receive_packet(default_login_packet()); simulation.tick(); assert!(simulation.has_component::()); simulation.tick(); simulation.receive_packet(ClientboundAddEntity { id: 123.into(), uuid: Uuid::new_v4(), entity_type: EntityKind::ArmorStand, position: Vec3::ZERO, x_rot: 0, y_rot: 0, y_head_rot: 0, data: 0, movement: Default::default(), }); simulation.receive_packet(ClientboundStartConfiguration); simulation.tick(); assert!(simulation.has_component::()); }