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use azalea_client::test_utils::prelude::*;
use azalea_core::{entity_id::MinecraftEntityId, position::ChunkPos};
use azalea_entity::metadata::Cow;
use azalea_protocol::packets::{
ConnectionProtocol,
game::{ClientboundMoveEntityRot, c_move_entity_pos_rot::CompactLookDirection},
};
use azalea_registry::builtin::EntityKind;
use bevy_ecs::query::With;
use tracing::Level;
#[test]
fn test_move_despawned_entity() {
let _lock = init_with_level(Level::ERROR); // a warning is expected here
let mut simulation = Simulation::new(ConnectionProtocol::Game);
simulation.receive_packet(default_login_packet());
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
simulation.tick();
// spawn a cow
simulation.receive_packet(make_basic_add_entity(EntityKind::Cow, 123, (0.5, 64., 0.5)));
simulation.tick();
// make sure it's spawned
let mut cow_query = simulation.app.world_mut().query_filtered::<(), With<Cow>>();
let cow_iter = cow_query.iter(simulation.app.world());
assert_eq!(cow_iter.count(), 1, "cow should be spawned");
// despawn the cow by receiving a login packet
simulation.receive_packet(default_login_packet());
simulation.tick();
// make sure it's despawned
let mut cow_query = simulation.app.world_mut().query_filtered::<(), With<Cow>>();
let cow_iter = cow_query.iter(simulation.app.world());
assert_eq!(cow_iter.count(), 0, "cow should be despawned");
// send a move_entity_rot
simulation.receive_packet(ClientboundMoveEntityRot {
entity_id: MinecraftEntityId(123),
look_direction: CompactLookDirection::default(),
on_ground: false,
});
simulation.tick();
}
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