use azalea_client::test_utils::prelude::*; use azalea_core::{entity_id::MinecraftEntityId, position::ChunkPos}; use azalea_entity::metadata::Cow; use azalea_protocol::packets::{ ConnectionProtocol, game::{ClientboundMoveEntityRot, c_move_entity_pos_rot::CompactLookDirection}, }; use azalea_registry::builtin::EntityKind; use bevy_ecs::query::With; use tracing::Level; #[test] fn test_move_despawned_entity() { let _lock = init_with_level(Level::ERROR); // a warning is expected here let mut simulation = Simulation::new(ConnectionProtocol::Game); simulation.receive_packet(default_login_packet()); simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16)); simulation.tick(); // spawn a cow simulation.receive_packet(make_basic_add_entity(EntityKind::Cow, 123, (0.5, 64., 0.5))); simulation.tick(); // make sure it's spawned let mut cow_query = simulation.app.world_mut().query_filtered::<(), With>(); let cow_iter = cow_query.iter(simulation.app.world()); assert_eq!(cow_iter.count(), 1, "cow should be spawned"); // despawn the cow by receiving a login packet simulation.receive_packet(default_login_packet()); simulation.tick(); // make sure it's despawned let mut cow_query = simulation.app.world_mut().query_filtered::<(), With>(); let cow_iter = cow_query.iter(simulation.app.world()); assert_eq!(cow_iter.count(), 0, "cow should be despawned"); // send a move_entity_rot simulation.receive_packet(ClientboundMoveEntityRot { entity_id: MinecraftEntityId(123), look_direction: CompactLookDirection::default(), on_ground: false, }); simulation.tick(); }