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azalea-drasl.git
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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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Author
2023-10-05
make pathfinder more blazingly fast by skipping linear search most of the time
mat
2023-10-05
simplify part of pathfinder
mat
2023-10-04
improve pathfinder heuristics
mat
2023-10-04
preallocate edges vec in pathfinder
mat
2023-10-04
add safety comments and simplify some code
mat
2023-10-04
BLAZINGLY FAST 🚀🚀🚀 pathfinding
mat
2023-10-03
tweak pathfinder costs a bit
mat
2023-10-03
fix world being locked while pathfinding
mat
2023-10-03
upgrade deps and make test not flaky
mat
2023-10-03
tweak pathfinder costs
mat
2023-10-02
cleanup
mat
2023-10-02
yet another W for linear searches
mat
2023-10-02
optimize pathfinder more
mat
2023-10-02
optimize pathfinder more
mat
2023-10-02
start optimizing pathfinder
mat
2023-10-01
add pathfinder benchmark
mat
2023-10-01
fix panic when pathfinding
mat
2023-10-01
pathfinder parkour tests and fix some parkour issues
mat
2023-10-01
organize azalea_core and re-export it from azalea
mat
2023-10-01
more reliable pathfinder parkour
mat
2023-09-30
clippy
mat
2023-09-30
start implementing parkour
mat
2023-09-30
improve ascend (stolen from baritone)
mat
2023-09-30
improve descending in pathfinder more
mat
2023-09-30
pathfinder: don't spin while descending
mat
2023-09-30
add more pathfinder goals
mat
2023-09-30
remove BlockPosGoal::from and Goal::goal_node
mat
2023-09-30
stitch together pathfinder paths better
mat
2023-09-21
1.20.2 (#99)
mat
2023-09-18
fix entities not always being despawned after merge
mat
2023-09-18
instanceloadedevent and a few fixes
mat
2023-09-17
heightmaps
mat
2023-09-15
simplify some code related to Account being a component
mat
2023-09-15
make Account a component
mat
2023-09-15
rename start_ecs to start_ecs_runner
mat
2023-09-14
infinite pathfinding
mat
2023-09-14
detect obstructions while pathfinding and better results on timeout
mat
2023-09-14
AcceptResourcePacksPlugin
mat
2023-09-14
rename Local to LocalEntity
mat
2023-09-11
fix falling through blocks on spawn (and triggering anticheats)
mat
2023-09-10
fix incorrect jumping
mat
2023-08-26
use better pathfinder costs and also fix relative entity updates breaking som...
mat
2023-08-26
simplify pathfinder more
mat
2023-08-26
simplify pathfinder
mat
2023-08-25
fix all bevy ambiguities
mat
2023-08-25
implement stepping up stairs
mat
2023-08-25
add failing test for that weird diagonal edge case
mat
2023-08-25
add basic pathfinding test
mat
2023-08-24
Support properly switching instances (#106)
mat
2023-08-22
Created nearest_entity system param (#102)
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