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path: root/azalea/src/pathfinder/moves/parkour.rs
AgeCommit message (Expand)Author
9 daysseveral stability fixes for pathfinder when doing long pathsmat
2026-01-18doc and typo fixmat
2026-01-18don't fail parkour jumps that collide with ceiling blocks horizontallymat
2026-01-17rename PathfinderCtx to MovesCtxmat
2026-01-17use more compact chunk section positions in pathfindermat
2026-01-16better pathfinder swimming and other tweaksmat
2026-01-16pathfinder tweaks, and add a way to enable baritone compat for debuggingmat
2026-01-05pathfinder swimmingmat
2025-10-07several pathfinder fixesmat
2025-10-06more reliable pathfinding on almost-full blocksmat
2025-05-07pathfinder can now handle slabs, stairs, and dirt pathsmat
2024-12-25optimize pathfindermat
2024-12-24add additional pathfinder test and fix pathfinder failuremat
2024-10-26group imports with rustfmtmat
2023-10-08PathfinderCtxmat
2023-10-07split pathfinder execution into multiple systems (and fix some bugs)mat
2023-10-07fix some parkour issuesmat
2023-10-073 block jumps and other parkourmat
2023-10-07descend_forward_1_move movemat
2023-10-07improve pathfinder path executionmat
2023-10-04preallocate edges vec in pathfindermat
2023-10-04BLAZINGLY FAST 🚀🚀🚀 pathfindingmat
2023-10-03tweak pathfinder costsmat
2023-10-02optimize pathfinder moremat
2023-10-02optimize pathfinder moremat
2023-10-01add pathfinder benchmarkmat
2023-10-01organize azalea_core and re-export it from azaleamat
2023-10-01more reliable pathfinder parkourmat
2023-09-30clippymat
2023-09-30start implementing parkourmat