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path: root/azalea/examples/testbot/commands/debug.rs
AgeCommit message (Collapse)Author
9 daysazalea-brigadier now allows commands to return a Resultmat
2026-03-2426.1 (#316)mat
* start updating to 26.1 * start updating to 26.1-snapshot-6 * 26.1-snapshot-6 * 26.1-snapshot-10 * 26.1-rc-1 * fix tests * 26.1-rc-2 and sort default components * 26.1 * update changelog
2026-03-21Extensible ChunkStoragemat
Co-authored-by: sdwhw <191973436+sdwhw@users.noreply.github.com>
2026-03-19implement speed effectmat
2026-01-17rename PathfinderCtx to MovesCtxmat
2026-01-17use more compact chunk section positions in pathfindermat
2026-01-17move NodeMap to a modulemat
2026-01-16better pathfinder swimming and other tweaksmat
2026-01-13Rename Instance to World (#304)mat
2026-01-05pathfinder swimmingmat
2026-01-03cleanupmat
2026-01-03fix incorrect attack cooldowns for toolsmat
2025-12-28Implement `EntityRef` (#299)mat
* start implementing EntityRef struct * use EntityRef and impl more functions for it * fix doctests * typo * slightly reword some docs * update changelog
2025-12-27remove unused importsmat
2025-12-28add a few more functions for getting common components to Clientmat
2025-12-28Change Client::component to return a reference (#298)mat
* change Client::component to return a reference * write docs * merge main * remove unused parking_lot feature
2025-12-27Move Client struct to azalea crate (#297)mat
* move the Client struct out of azalea-client into azalea * actually add client impls in azalea
2025-12-11enable str_to_string clippy lintmat
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-12-09Enchantments (#286)mat
* start implementing enchants * store parsed registries * more work on enchants * implement deserializer for some entity effects * mostly working definitions for enchants * fix tests * detect equipment changes * fix errors * update changelog * fix some imports * remove outdated todo * add basic test for enchants applying attributes * use git simdnbt
2025-10-12improve ux for entity matching functionsmat
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-09-28update depsmat
2025-09-27allow picking other bots in hit resultsmat
2025-08-23handle AppExit eventmat
2025-08-17remove unused imports in testbotmat
2025-08-18fix DataComponentPatch::getmat
2025-08-14Sneaking (#237)mat
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
2025-08-12fix rotations flagging anticheatsmat
2025-08-09clippymat
2025-08-04Default components (#232)mat
* add default components * remove debug prints * clippy * use default components * fix tests
2025-06-16implement EntityHitResultmat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-05-30fix clippy issues and improve formatting everywheremat
2025-05-09fix offline-mode cert warnings and improve some docsmat
2025-05-10add StartUseItemEvent and improve code related to interactionsmat
2025-05-07upgrade rust version and fix clippy warningsmat
2025-04-17Move login state to the ECS (#213)mat
* use packet handlers code for login custom_query * initial broken implementation for ecs-only login * fixes * run Update schedule 60 times per second and delete code related to run_schedule_sender * fix tests * fix online-mode * reply to query packets in a separate system and make it easier for plugins to disable individual replies * remove unused imports
2025-02-23fix memory leak in simulation tests (lol)mat
also, change some vecs into boxed slices, and add RelativeEntityUpdate::new
2025-02-22Refactor azalea-client (#205)mat
* start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues
2025-02-23minor memory usage optimizationsmat
2025-02-22update to rust edition 2024mat
2025-02-21despawn entities when switching worlds and some testbot fixesmat
2025-02-21fix some components not being removed from clients and add debugecsleak ↵mat
testbot command
2025-01-10Fluid physics (#199)mat
* start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy
2024-12-26patch path on timeout instead of recalculating everythingmat
2024-12-24fix parsing Dust particle and treat waterlogged blocks as liquid in pathfindermat
2024-01-07rewrite testbot to use brigadiermat