aboutsummaryrefslogtreecommitdiff
path: root/azalea/README.md
AgeCommit message (Collapse)Author
2026-03-20optimize pathfinder swarms and write perf guidemat
2026-01-06add a few more convenience functions and update some docsmat
2025-12-15write/update docs for several itemsmat
2025-12-15improve docs by enabling scraped examples and bevy trait tagsmat
2025-12-12polish readmesmat
2025-12-12Delete `StartError` and `JoinError` (#296)mat
* delete StartError and JoinError * update changelog
2025-12-11Run handler function in a Tokio LocalSet (#295)mat
* Run handler function in a Tokio LocalSet * remove tokio flavor=current_thread from examples * update changelog
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-09-28update depsmat
2025-09-26update azalea-auth docs and variable names to make it clear that the cache ↵mat
key doesn't need to be an email
2025-08-20improve the example in azalea/README.mdmat
2025-08-15add PathfinderOpts and clean up some pathfinder codemat
2025-08-12add nearest_entity_by and improve some docsmat
2025-06-14add note about current_thread to azalea readmemat
2025-06-09update config_fast_buildsmat
2025-05-07better docs for disabling pluginsmat
2025-04-15minor readme fixesmat
2025-04-15make goto async and clean up some examplesmat
2025-04-04remove executable bit from filesmat
2025-03-13mention NO_COLOR=1 in section about logging in docsmat
2024-12-10Disable the `deadlock_detection` feature by default (#195)EightFactorial
* Disable the `deadlock_detection` feature by default Fixes conflicts with any packages that enable parking_lot's `send_guard` feature * move testbot deadlock detection to a function and add additional comments --------- Co-authored-by: mat <git@matdoes.dev>
2024-01-08update links to testbot in docsmat
2024-01-07rewrite testbot to use brigadiermat
2023-12-17fix broken link to .config/config_fast_builds in docsmat
2023-12-05don't reference version number directly in docsmat
2023-12-04simplify boilerplate in examplesmat
2023-12-03remove 'why' from readme and reword beginning of docs a littlemat
2023-11-12improve docs a bitmat
2023-10-08update repo linksmat
2023-09-30pathfinder: don't spin while descendingmat
2023-09-14add ResourcePackEvent eventmat
2023-06-24Add ClientBuilder:new_without_log (#93)xtex
* Add ClientBuilder:new_without_log * 'log' feature * fix warnings --------- Co-authored-by: mat <git@matdoes.dev>
2023-05-17chore: Releasemat
2023-02-25Fix system order ambiguities (#74)mat
* start fixing stuff where systems run in the wrong order * fix ordering ambiguity * add debugging guide * some fixes * fix panic for swarms * fix some warnings
2023-02-10fix pathfinder example linkmat
2023-02-10improve docs a bit more and delete potatobot exampleUbuntu
2023-02-10fix and improve examples in docsUbuntu
2023-02-09chore: Releasemat
2023-02-05improve docsmat
2023-02-04Use an ECS (#52)mat
* add EntityData::kind * start making metadata use hecs * make entity codegen generate ecs stuff * fix registry codegen * get rid of worldhaver it's not even used * add bevy_ecs to deps * rename Component to FormattedText also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying * generate metadata.rs correctly for bevy_ecs * start switching more entity stuff to use ecs * more ecs stuff for entity storage * ok well it compiles but it definitely doesn't work * random fixes * change a bunch of entity things to use the components * some ecs stuff in az-client * packet handler uses the ecs now and other fun changes i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal * start converting some functions in az-client into systems committing because i'm about to try something that might go horribly wrong * start splitting client i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet) * separate minecraft entity ids from azalea entity ids + more ecs stuff i guess i'm using bevy_app now too huh it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize). * packet handling now it runs the schedule only when we get a tick or packet :smile: also i systemified some more functions and did other random fixes so az-world and az-physics compile making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works * start figuring out how functions in Client will work generally just lifetimes being annoying but i think i can get it all to work * make writing packets work synchronously* * huh az-client compiles * start fixing stuff * start fixing some packets * make packet handler work i still haven't actually tested any of this yet lol but in theory it should all work i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like ```rs let local_player = ecs .query::<&LocalPlayer>() .get_mut(ecs, player_entity) .unwrap(); ``` i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet * fix warnings * ok what if i just have a bunch of queries and a single packet handler system * simple example for azalea-client * :bug: * maybe fix deadlock idk can't test it rn lmao * make physicsstate its own component * use the default plugins * azalea compiles lol * use systemstate for packet handler * fix entities basically moved some stuff from being in the world to just being components * physics (ticking) works * try to add a .entity_by function still doesn't work because i want to make the predicate magic * try to make entity_by work well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future * everything compiles * start converting swarm to use builder * continue switching swarm to builder and fix stuff * make swarm use builder still have to fix some stuff and make client use builder * fix death event * client builder * fix some warnings * document plugins a bit * start trying to fix tests * azalea-ecs * azalea-ecs stuff compiles * az-physics tests pass :tada: * fix all the tests * clippy on azalea-ecs-macros * remove now-unnecessary trait_upcasting feature * fix some clippy::pedantic warnings lol * why did cargo fmt not remove the trailing spaces * FIX ALL THE THINGS * when i said 'all' i meant non-swarm bugs * start adding task pool * fix entity deduplication * fix pathfinder not stopping * fix some more random bugs * fix panic that sometimes happens in swarms * make pathfinder run in task * fix some tests * fix doctests and clippy * deadlock * fix systems running in wrong order * fix non-swarm bots
2022-11-27Swarm (#36)mat
* make azalea-pathfinder dir * start writing d* lite impl * more work on d* lite * work more on implementing d* lite * full d* lite impl * updated edges * add next() function * add NoPathError * why does dstar lite not work * fix d* lite implementation * make the test actually check the coords * replace while loop with if statement * fix clippy complaints * make W only have to be PartialOrd * fix PartialOrd issues * implement mtd* lite * add a test to mtd* lite * remove normal d* lite * make heuristic only take in one arg * add `success` function * Update README.md * evil black magic to make .entity not need dimension * start adding moves * slightly improve the vec3/position situation new macro that implements all the useful functions * moves stuff * make it compile * update deps in az-pathfinder * make it compile again * more pathfinding stuff * add Bot::look_at * replace EntityMut and EntityRef with just Entity * block pos pathfinding stuff * rename movedirection to walkdirection * execute path every tick * advance path * change az-pf version * make azalea_client keep plugin state * fix Plugins::get * why does it think there is air * start debugging incorrect air * update some From methods to use rem_euclid * start adding swarm * fix deadlock i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock * make lookat actually work probably * fix going too fast * Update main.rs * make a thing immutable * direction_looking_at * fix rotations * import swarm in an example * fix stuff from merge * remove azalea_pathfinder import * delete azalea-pathfinder crate already in azalea::pathfinder module * swarms * start working on shared dimensions * Shared worlds work * start adding Swarm::add_account * add_account works * change "client" to "bot" in some places * Fix issues from merge * Update world.rs * add SwarmEvent::Disconnect(Account) * almost add SwarmEvent::Chat and new plugin system it panics rn * make plugins have to provide the State associated type * improve comments * make fn build slightly cleaner * fix SwarmEvent::Chat * change a println in bot/main.rs * Client::shutdown -> disconnect * polish fix clippy warnings + improve some docs a bit * fix shared worlds* *there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot * i am being trolled by rust for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane * make world an RwLock again * remove debug messages * fix skipping event ticks unfortunately now sending events is `.send().await?` instead of just `.send()` * fix deadlock + warnings * turns out my floor_mod impl was wrong and i32::rem_euclid has the correct behavior LOL * still errors with lots of bots * make swarm iter & fix new chunks not loading * improve docs * start fixing tests * fix all the tests except the examples i don't know how to exclude them from the tests * improve docs some more
2022-11-12Pathfinder (#25)mat
Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-10-23write more documentationmat
2022-10-07Bot API (#27)mat
Basically make the `azalea` crate have stuff
2022-10-02start adding stuff to azalea cratemat
2022-09-05Publish empty azalea cratemat