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* partially implement 24w35a
* start updating to 24w39a + itemcomponent codegen
* fix codegen and broken packets to finish updating to 24w39a :D
* update to 1.21.2 except for blocks
* update ServerboundPlayerInputPacket impl
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* 23w51b
* make recalculate_near_end_of_path public
so other plugins can do .after(recalculate_near_end_of_path)
* update to 24w03a i think
* start implementing 24w13a
* registries work (but a lot of packets are still broken)
* fix recipes and commands packets
* i love codecs :D i am not going insane :D mojang's java is very readable :D
* item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow
* update to 1.20.5-pre3
* fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone)
* 1.20.5-rc1
* fix failing tests
* 1.20.5
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Except azalea-client since it's not ready yet
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* make reading use thiserror
* finish implementing all the error things
* clippy warnings related to ok_or
* fix some errors in other places
* thiserror in more places
* don't use closures in a couple places
* errors in writing packet
* rip backtraces
* change some BufReadError::Custom to UnexpectedEnumVariant
* Errors say what packet is bad
* error on leftover data and fix
it wasn't reading the properties for gameprofile
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yeah
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We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
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