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path: root/azalea-physics/src
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2024-10-231.21.2 (#171)mat
* partially implement 24w35a * start updating to 24w39a + itemcomponent codegen * fix codegen and broken packets to finish updating to 24w39a :D * update to 1.21.2 except for blocks * update ServerboundPlayerInputPacket impl
2024-08-19remove debug printlnsmat
2024-08-15fix sometimes being able to mine blocks through wallsmat
2024-07-05upgrade to simdnbt 0.6 (#160)mat
2024-05-22make getting shapes faster (#149)urisinger
* supposed to make getting shapes faster * why was this reversed * forgot to run codegen * don't panic when getting the shape for invalid block ids --------- Co-authored-by: mat <git@matdoes.dev>
2024-04-20clippymat
2024-04-18fix get_block_collisions panicking when starting in a non existent chunkmat
2024-02-26optimize physics a bit moremat
2024-02-25reduce allocations for collision detectionmat
2024-02-25optimize physicsmat
2024-02-22fix for hypixel limbomat
2024-01-08fix ping packet, explosion packet, and panic lessmat
2023-12-16fix non-u8 gamemodesmat
love you wynncraft
2023-12-10Climbing (#121)mat
* start implementing climbing * fix tests * fix bots running at lower tick rate
2023-12-051.20.3 (#110)mat
* 23w40a * 23w41a * 23w42a * 23w43a * 23w44a * serialize FormattedText as nbt in network * use azalea-nbt/serde in azalea-chat * 23w45a * fix 23w45a to compile * handle Object in codegen * 1.20.3-pre2 * remove unused clientbound_resource_pack_packet.rs * merge main and make azalea-chat use simdnbt * 1.20.3-rc1 * fix tests * use simdnbt 0.3 * fix ServerboundSetJigsawBlockPacket * 1.20.3
2023-12-04Replace Bevy's FixedUpdate with Azalea's GameTick (#119)mat
* replace bevy FixedUpdate with azalea GameTick * Update to Bevy 0.12.1
2023-12-03clippymat
2023-11-18clippymat
2023-11-18share registries in swarms and fix some bugsmat
2023-11-07fix tests to compilemat
2023-10-12KnockbackEvent and rename Physics::delta to velocitymat
2023-10-02optimize pathfinder moremat
2023-10-02start optimizing pathfindermat
2023-10-01organize azalea_core and re-export it from azaleamat
2023-09-29update block shapesmat
2023-09-18fix entities not always being despawned after mergemat
2023-09-14rename Local to LocalEntitymat
2023-09-13fix testsmat
2023-09-11fix falling through blocks on spawn (and triggering anticheats)mat
2023-09-10clippymat
2023-09-10fix physics bugsmat
2023-09-10fix incorrect jumpingmat
2023-08-25fix all bevy ambiguitiesmat
2023-08-25name variables in stepping upmat
2023-08-25implement stepping up stairsmat
2023-08-25add failing test for that weird diagonal edge casemat
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2023-08-25add basic pathfinding testmat
2023-08-15fix testsmat
2023-07-23clean up azalea-entity a littlemat
2023-07-14Mining (#95)mat
* more mining stuff * initialize azalea-tags crate * more mining stuff 2 * mining in ecs * well technically mining works but no codegen for how long it takes to mine each block yet * rename downloads to __cache__ it was bothering me since it's not *just* downloads * codegen block behavior * fix not sending packet to finish breaking block * mining animation 🎉 * clippy * cleanup, move Client::mine into a client extension * add azalea/src/mining.rs --------- Co-authored-by: mat <git@matdoes.dev>
2023-07-09Update to Bevy 0.11 (#94)mat
* update to bevy 0.11 * clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-05-04merge mainmat
2023-05-03Inventory (#48)mat
* start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat <git@matdoes.dev>
2023-03-3023w13amat
2023-03-141.19.4 (#57)mat
* 23w03a * 23w04a * 23w05a * 23w06a * fix * 23w07a mojang broke their json data generator so some stuff is missing * didn't mean to commit that file here * 1.19.4-pre2 * fix * 1.19.4-pre3 * fix * how did these packets get here * 1.19.4-pre4 * 1.19.4-rc1 * 1.19.4-rc2 * 1.19.4-rc3 * merge main * remove debugging code * 1.19.4
2023-03-14make ResourceLocation::new -> Self and impl Serialize/Deserialize for ↵mat
ResourceLocation
2023-03-11fix doc errorsmat
2023-03-07Add World::find_block (#80)mat
* start adding World::find_block * keep working on find_block * BlockStates * fix sorting * update examples that use find_one_block * azalea_block::properties * fix tests * add a gotoblock command to testbot
2023-03-07Bevy 0.10 (#79)mat
* replace 0.9.1 with 0.10.0 * start migrating to bevy .10 * well it compiles * doesn't immediately panic * remove unused imports * fmt * delete azalea-ecs * make RelativeEntityUpdate an EntityCommand * fix a doc test * explain what FixedUpdate does
2023-02-25Fix system order ambiguities (#74)mat
* start fixing stuff where systems run in the wrong order * fix ordering ambiguity * add debugging guide * some fixes * fix panic for swarms * fix some warnings