| Age | Commit message (Expand) | Author |
|---|---|---|
| 2025-01-10 | Fluid physics (#199) | mat |
| 2024-12-27 | implement BlockState::outline_shape | mat |
| 2024-12-23 | exit get_block_state early if below the world | mat |
| 2024-10-26 | group imports with rustfmt | mat |
| 2024-04-20 | clippy | mat |
| 2024-04-18 | fix get_block_collisions panicking when starting in a non existent chunk | mat |
| 2024-02-26 | optimize physics a bit more | mat |
| 2024-02-25 | reduce allocations for collision detection | mat |
| 2024-02-25 | optimize physics | mat |
| 2023-10-02 | start optimizing pathfinder | mat |
| 2023-10-01 | organize azalea_core and re-export it from azalea | mat |
| 2023-09-11 | fix falling through blocks on spawn (and triggering anticheats) | mat |
| 2023-07-14 | Mining (#95) | mat |
| 2023-03-07 | Bevy 0.10 (#79) | mat |
| 2023-02-13 | fix `BlockCollisions` bounding box (#68) | Charles Johnson |
| 2023-02-10 | make blockstate good | Ubuntu |
| 2023-02-04 | Use an ECS (#52) | mat |
| 2022-12-11 | make entities have a reference to WeakWorlds instead | mat |
| 2022-12-08 | wrap_comments = true | mat |
| 2022-11-27 | Swarm (#36) | mat |
| 2022-11-15 | Rename "dimension" to "world" (#39) | mat |
