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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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azalea-client
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Author
2025-04-04
fix ordering for handle_attack_queued
mat
2025-04-05
remove unnecessary ecs system ordering for handle_outgoing_packets
mat
2025-04-05
send attack packets at the end of the tick
mat
2025-04-04
don't require mut for functions in Client and add some more convenience funct...
mat
2025-04-04
rename ChatPacket::username and uuid to sender and sender_uuid
mat
2025-04-04
rename ChatPacket::username and uuid to sender and sender_uuid
mat
2025-04-04
breaking change: send azalea::Event::Spawn every time we switch worlds instea...
mat
2025-04-04
remove executable bit from files
mat
2025-03-29
fix compilation related to carried_item
mat
2025-03-29
update ServerboundContainerClick to use HashedStack from 1.21.5
mat
2025-03-28
fix entity deindexing happening at the wrong time
mat
2025-03-27
fix not replying to ping packets in config state
mat
2025-03-25
1.21.5 (#198)
mat
2025-03-25
PongPlugin
mat
2025-03-25
ignore clippy warning on spawn_listener
mat
2025-03-24
Wait for plugins to load before starting the ECS (#212)
EightFactorial
2025-03-25
make events channel in Client::start_client optional
mat
2025-03-20
upgrade deps and slightly improve docs
mat
2025-03-20
add Event::Spawn
mat
2025-03-20
document Position default
mat
2025-03-19
make SendPacketEvent a bevy trigger
mat
2025-03-16
Fluid physics fixes (#210)
mat
2025-03-16
fix broken doc links
mat
2025-03-13
update dead wiki.vg links (#209)
Gjum
2025-03-13
use RawConnection to write reply after getting start_configuration
mat
2025-03-13
correctly accept resource packs while in config state
mat
2025-03-13
properly remove from the EntityIdIndex component on despawn
mat
2025-03-07
remove EntityBundle on start_configuration
mat
2025-03-07
don't send game packets when outside of the game state
mat
2025-03-06
fix despawning entities on dimension change
mat
2025-03-02
fix errors when switching to Game state and add fast_login test
mat
2025-02-24
update outdated comment
mat
2025-02-24
fix send_receivepacketevent running outside of game state
mat
2025-02-24
fix compile error
mat
2025-02-24
fix an error in set_entity_data
mat
2025-02-24
add fallback for adding LocalEntity so tests don't fail
mat
2025-02-24
don't remove LocalEntity from disconnected players, add new debug logs, and m...
mat
2025-02-23
azalea-language now does a binary search instead of a hashmap lookup
mat
2025-02-23
make run_schedule a bounded channel
mat
2025-02-23
try to receive packets all at once before sending run_schedule_sender
mat
2025-02-23
fix memory leak in simulation tests (lol)
mat
2025-02-22
Refactor azalea-client (#205)
mat
2025-02-23
minor memory usage optimizations
mat
2025-02-22
update to rust edition 2024
mat
2025-02-22
update deps
mat
2025-02-22
fix brand and client info so they're only sent when leaving login instead of ...
mat
2025-02-22
debug log CARGO_PKG_VERSION on swarm start
mat
2025-02-21
despawn entities when switching worlds and some testbot fixes
mat
2025-02-21
fix some components not being removed from clients and add debugecsleak testb...
mat
2025-02-21
GameTick should only happen after Update
mat
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