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path: root/azalea-client/src/plugins/packet
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2025-09-26don't re-export azalea::bot::*, and some doc improvementsmat
2025-09-25ClientsideCloseContainerEvent, MenuOpenedEvent, and CloseContainerEvent are ↵mat
now triggers instead of events
2025-08-14Sneaking (#237)mat
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
2025-08-12send correct packets on teleportmat
2025-08-12upgrade deps and remove unused depsmat
2025-08-12fix rotations flagging anticheatsmat
2025-07-241.21.8mat
2025-07-21Add TicksAlive component (#229)Kumpelinus
* Add TicksAlive component * Rename TicksAlive to TicksConnected * Move component to plugins/tick_counter.rs and add doc comment
2025-06-25improve packet_order test, add BlockUpdatePlugin, fix packet order for sprintingmat
2025-06-26start adding packet_order testmat
2025-06-171.21.6 (#215)mat
2025-06-16implement EntityHitResultmat
2025-06-11use owned instead of borrowed Vec3 moremat
2025-06-11implement reverting block state predictions on ackmat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-09handle relative teleports correctly and fix entity chunk indexing warningsmat
2025-06-04handle set_held_slot packet and add more Into BlockStates implsmat
2025-06-03send ServerboundPlayerLoaded on join and respawnmat
2025-06-02fix issues related to pathfinder miningmat
2025-05-31doc updatesmat
2025-05-30more formatting fixesmat
2025-05-30formatting: merge importsmat
2025-05-23fix Event::Login not firing on reconnect by adding entity id to ↵mat
RemoveOnDisconnectBundle
2025-05-06fix various issues with miningmat
2025-05-07fix chunk errors when joining a world with a same name but different heightmat
2025-05-02fix InstanceName desyncmat
2025-04-25update to bevy 0.16mat
2025-04-24update RawConnection::state when start_configuration is receivedmat
2025-04-25update serialization for set_player_teammat
2025-04-17allow disabling Event::Packet with a crate featuremat
2025-04-17Move login state to the ECS (#213)mat
* use packet handlers code for login custom_query * initial broken implementation for ecs-only login * fixes * run Update schedule 60 times per second and delete code related to run_schedule_sender * fix tests * fix online-mode * reply to query packets in a separate system and make it easier for plugins to disable individual replies * remove unused imports
2025-04-04rename ChatPacket::username and uuid to sender and sender_uuidmat
also adds more convenience functions to Client
2025-03-28fix entity deindexing happening at the wrong timemat
2025-03-27fix not replying to ping packets in config statemat
2025-03-251.21.5 (#198)mat
* 25w02a * move item_components codegen to a different module * remove outdated test * 25w03a * start updating to 24w09b * 1.21.5-pre2 * fix broken packets * 1.21.5-rc2 * merge main * delete unused acket_handling * 1.21.5
2025-03-25PongPluginmat
2025-03-20add Event::Spawnmat
2025-03-20document Position defaultmat
2025-03-19make SendPacketEvent a bevy triggermat
2025-03-13update dead wiki.vg links (#209)Gjum
2025-03-13use RawConnection to write reply after getting start_configurationmat
2025-03-13correctly accept resource packs while in config statemat
2025-03-07remove EntityBundle on start_configurationmat
2025-03-07don't send game packets when outside of the game statemat
2025-03-06fix despawning entities on dimension changemat
2025-03-02fix errors when switching to Game state and add fast_login testmat
2025-02-24fix send_receivepacketevent running outside of game statemat
2025-02-24fix compile errormat
2025-02-24fix an error in set_entity_datamat
2025-02-24add fallback for adding LocalEntity so tests don't failmat