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path: root/azalea-client/src/plugins/mining.rs
AgeCommit message (Collapse)Author
10 dayscorrect shapes for blocks with random offsetsmat
10 dayschange panicking functions in Client and EntityRef to return an AzaleaResult ↵mat
instead
2026-03-05optimized converting from blockstate to blockkindmat
2026-02-07replace hard-coded block break speed checksmat
2026-01-19add simulation-based pathfinder execution enginemat
2026-01-13Rename Instance to World (#304)mat
2025-12-27Move Client struct to azalea crate (#297)mat
* move the Client struct out of azalea-client into azalea * actually add client impls in azalea
2025-12-15sort derives with cargo sort-derivesmat
might add to ci later, unsure how to do it without adding significant friction for contributors though
2025-12-14fix mining delay being applied incorrectlymat
2025-12-12move update_fluid_on_eyes from Update to GameTickmat
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-12-09Enchantments (#286)mat
* start implementing enchants * store parsed registries * more work on enchants * implement deserializer for some entity effects * mostly working definitions for enchants * fix tests * detect equipment changes * fix errors * update changelog * fix some imports * remove outdated todo * add basic test for enchants applying attributes * use git simdnbt
2025-10-30Add support for mob effects (#269)ShayBox
* Add support for mob effects * Remove Option * MobEffectFlags * jump_boost_power f32
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-10-04make 'force' always explicit when miningmat
2025-10-04upgrade deps and rename SystemSets to follow bevy's new naming conventionmat
2025-09-29rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEventmat
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-09-21fix pickable entity querymat
2025-09-21fix packet order for ServerboundSetCarriedItemmat
2025-09-20more accurate mining and impl PartialEq for packetsmat
2025-08-14Sneaking (#237)mat
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
2025-08-14fix: mining fails in Creative Mode (#236)Tommy
2025-06-25remove some unused system orderingmat
2025-06-16implement EntityHitResultmat
2025-06-11implement reverting block state predictions on ackmat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-09jump if in water while executing pathfinder pathmat
2025-06-02fix wrong sequence number being sentmat
2025-06-03rename the Block trait to BlockTrait to disambiguate with azalea_registry::Blockmat
2025-06-03sort entities_by by distance and improve some docsmat
2025-06-02actually send Event::ReceiveChunkmat
2025-06-02fix issues related to pathfinder miningmat
2025-06-02several pathfinder fixesmat
2025-05-10add StartUseItemEvent and improve code related to interactionsmat
2025-05-07upgrade rust version and fix clippy warningsmat
2025-05-06fix various issues with miningmat
2025-04-25update to bevy 0.16mat
2025-04-04don't require mut for functions in Client and add some more convenience ↵mat
functions
2025-03-19make SendPacketEvent a bevy triggermat
2025-02-22Refactor azalea-client (#205)mat
* start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues