| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-05-30 | implement missing brigadier features and cleanup some more | mat | |
| 2025-04-04 | remove executable bit from files | mat | |
| 2023-07-15 | fix brigadier booleans | mat | |
| 2023-05-07 | more brigadier docs | mat | |
| 2023-05-07 | more brigadier argument types | mat | |
| 2023-01-30 | have docs for all crates | Ubuntu | |
| 2022-12-06 | Complete ClientboundCommand{Suggestion}sPacket, Serde support for NBT Tags (#49) | EightFactorial | |
| * Serializing ClientboundStatusResponsePacket Enable serialization of ClientboundStatusResponsePacket * Update clientbound_status_response_packet.rs Add options previewsChat and enforcesSecureChat * Serialize Style and TextColor * Serialize BaseComponent * Serialize TextComponent * Fix Style * Serialize Component * Fix multiple formats per message, fix reset tag * Fix Style, again * Use FlatMapSerializer * Forgot italics * Count struct fields, reorganize logic * Serialize TranslatableComponent * Rewrite TextComponent Serializer * Fix using TextColor::Parse * Code Cleanup * Add default attribute, just in case * Clippy * use serde derive feature + preferred formatting choices * McBufWritable for BrigadierNodeStub * Thanks Clippy... * Implement suggestions in azalea-brigadier * Serde support for NBT Tags * Serde options * Forgot Options * Oops, that's McBufWritable for BrigadierParser * Fix McBufWritable for SlotData * Complete ClientboundUpdateRecipesPacket * fix some issues * better impl McBufReadable for Suggestions Co-authored-by: BuildTools <unconfigured@null.spigotmc.org> Co-authored-by: mat <github@matdoes.dev> | |||
| 2022-10-02 | All block shapes & collisions (#22) | mat | |
| * start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning | |||
| 2022-08-29 | Physics (#11) | mat | |
| * Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy | |||
| 2022-04-22 | simplify error handling | mat | |
| 2022-04-18 | move tests into tests directory | mat | |
| 2022-04-18 | move `parsers` into `arguments` | mat | |
| 2022-04-18 | split stuff into more modules | mat | |
| 2022-04-18 | general cleanup | mat | |
| 2022-04-17 | simplify the <S> generic so it's not an Rc | mat | |
| 2022-04-17 | add execute & get_integer | mat | |
| 2022-04-17 | Rewrite brigadier | mat | |
| 2022-02-03 | a | mat | |
| 2022-01-09 | add some more stuff from brigadier | mat | |
| 2022-01-09 | add string_reader | mat | |
| 2022-01-03 | create all empty brigadier modules | mat | |
