aboutsummaryrefslogtreecommitdiff
path: root/azalea-brigadier/src
AgeCommit message (Collapse)Author
10 dayscorrect shapes for blocks with random offsetsmat
10 daysazalea-brigadier now allows commands to return a Resultmat
2026-01-13Merge AzaleaRead and AzaleaWrite (#305)mat
2025-12-15sort derives with cargo sort-derivesmat
might add to ci later, unsure how to do it without adding significant friction for contributors though
2025-12-11enable str_to_string clippy lintmat
2025-11-11cleanupmat
- remove deprecated code - add `[lints] workspace=true` to every Cargo.toml, to make modifying clippy lints easier for later - remove some unnecessary #[allow]s - use Vec3i in some parts of the collision code
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-08-14Sneaking (#237)mat
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
2025-08-02upgrade depsmat
2025-06-16fix unused import warnings when compiling some crates individuallymat
2025-06-08insert ClientInformation earliermat
2025-05-30more formatting fixesmat
2025-05-30fix clippy issues and improve formatting everywheremat
2025-05-30make fixedbitset require generic const exprs again :3mat
2025-05-30implement missing brigadier features and cleanup some moremat
2025-05-28add support for custom suggestions in azalea-brigadier and cleanup a bitmat
2025-05-07upgrade rust version and fix clippy warningsmat
2025-04-16clippy and fix broken doc testsmat
2025-04-04remove executable bit from filesmat
2025-02-22Refactor azalea-client (#205)mat
* start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues
2025-02-22update to rust edition 2024mat
2024-11-27Refactor azalea-protocol (#190)mat
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
2024-10-26group imports with rustfmtmat
2024-05-23resolve clippy warningmat
2024-04-20clippymat
2023-12-16fix non-u8 gamemodesmat
love you wynncraft
2023-12-15clippy lint was renamedmat
2023-10-12brigadier suggestionsmat
closes #109
2023-10-12clippymat
2023-10-12less Arc<S> in brigadiermat
2023-10-12brigadier usagesmat
2023-10-10start adding mining to pathfindermat
2023-10-02optimize pathfinder moremat
2023-10-01start adding brigadier suggestionsmat
2023-07-15fix brigadier booleansmat
2023-07-09Update to Bevy 0.11 (#94)mat
* update to bevy 0.11 * clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-05-12fix warningsmat
2023-05-07more brigadier docsmat
2023-05-07more brigadier argument typesmat
2023-05-05fix CommandDispatcher::defaultmat
2023-05-05CommandDispatcher is now Send+Syncmat
2023-05-05change some things to be Arc+RwLock in brigadiermat
2023-05-05remove more unnecessary brigadier cloning!mat
2023-05-04remove unnecessary clones in brigadiermat
2023-05-04export brigadier from azaleamat
2023-02-04Use an ECS (#52)mat
* add EntityData::kind * start making metadata use hecs * make entity codegen generate ecs stuff * fix registry codegen * get rid of worldhaver it's not even used * add bevy_ecs to deps * rename Component to FormattedText also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying * generate metadata.rs correctly for bevy_ecs * start switching more entity stuff to use ecs * more ecs stuff for entity storage * ok well it compiles but it definitely doesn't work * random fixes * change a bunch of entity things to use the components * some ecs stuff in az-client * packet handler uses the ecs now and other fun changes i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal * start converting some functions in az-client into systems committing because i'm about to try something that might go horribly wrong * start splitting client i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet) * separate minecraft entity ids from azalea entity ids + more ecs stuff i guess i'm using bevy_app now too huh it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize). * packet handling now it runs the schedule only when we get a tick or packet :smile: also i systemified some more functions and did other random fixes so az-world and az-physics compile making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works * start figuring out how functions in Client will work generally just lifetimes being annoying but i think i can get it all to work * make writing packets work synchronously* * huh az-client compiles * start fixing stuff * start fixing some packets * make packet handler work i still haven't actually tested any of this yet lol but in theory it should all work i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like ```rs let local_player = ecs .query::<&LocalPlayer>() .get_mut(ecs, player_entity) .unwrap(); ``` i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet * fix warnings * ok what if i just have a bunch of queries and a single packet handler system * simple example for azalea-client * :bug: * maybe fix deadlock idk can't test it rn lmao * make physicsstate its own component * use the default plugins * azalea compiles lol * use systemstate for packet handler * fix entities basically moved some stuff from being in the world to just being components * physics (ticking) works * try to add a .entity_by function still doesn't work because i want to make the predicate magic * try to make entity_by work well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future * everything compiles * start converting swarm to use builder * continue switching swarm to builder and fix stuff * make swarm use builder still have to fix some stuff and make client use builder * fix death event * client builder * fix some warnings * document plugins a bit * start trying to fix tests * azalea-ecs * azalea-ecs stuff compiles * az-physics tests pass :tada: * fix all the tests * clippy on azalea-ecs-macros * remove now-unnecessary trait_upcasting feature * fix some clippy::pedantic warnings lol * why did cargo fmt not remove the trailing spaces * FIX ALL THE THINGS * when i said 'all' i meant non-swarm bugs * start adding task pool * fix entity deduplication * fix pathfinder not stopping * fix some more random bugs * fix panic that sometimes happens in swarms * make pathfinder run in task * fix some tests * fix doctests and clippy * deadlock * fix systems running in wrong order * fix non-swarm bots
2023-01-30have docs for all cratesUbuntu
2023-01-25replace some string ranges with function equivalentsUbuntu
2023-01-21clippymat
2022-12-08wrap_comments = truemat